Level design can do a lot to immerse a person in an adventure game.The year is 1934.The location: a London genetics hospital run by Adam Crowley, a 300-year-old devil of a man.You play the role of Herbert Wallace, a reluctant research subject whose DNA has been altered in one of Crowleys experiments.
Vicious demons haunt your dreams, as does the memory of a woman named Rachel. Before youre able to come to terms with these issues, an explosion rocks the hospital. ![]() What follows are nine huge areas, 12 unique weapons, and one heck of a nightmare. While the PlayStation release featured stiff control and random collision detection, the Dreamcast port offers a more forgiving control system. The A, X, and Y buttons each perform different attacks, and they may be chained together for combination moves. Unlike the sluggish PlayStation release, attack response in the Dreamcast version is quick and fluid, resulting in a more humane difficulty level. By pressing X and A together, you can also finish enemies off with fatality moves - decapitating and disemboweling your way to Crowleys lair. Since combos and finishing moves are vital to your success, Kalisto has also added a much-needed therapy mode to the DC release. By selecting this mode, you can practice combos and attacks on an endless array of hapless zombies. Speaking of violence, Nightmare Creatures 2 is not for the faint of heart. This game has more blood in it than a mosquito nest at Delta Burkes house. With each axe blow, bullet wound, or arrow impalement, splatters of red goop launch everywhere, staining everything. Theres also plenty of dried blood coating the walls and ceilings. When it comes to character animation, Wallaces bandages flap in the air, his chest heaves with strained breath, enemy appendages flail desperately, and ghostly bosses undulate with undead vigor. Backgrounds are dark and detailed, replete with dripping water, stained tapestries, and countless breakable objects. ![]() No longer must you wait two seconds for fatalities to load or five seconds just to see a monster introduced. If it took a Dreamcast to flesh out Nightmare Creatures 2s visual and control elements, its going to take something much more powerful to fix its other flaws. While the game attempts to top Code Veronica in ambience and plot, the slow pacing, poor camera angles, and overused visual cues diminish its suspense. In Code Veronica, youre treated to a plot-advancing FMV sequence every 15 minutes or so. ![]()
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